Harold's SWORD quest
A downloadable game for Windows
Hey! My name is Harold, and I'm on an epic adventure to save the world! According to the legends, those who wield the SWORD will become the HERO! The HERO who will save the world!
So my very first quest on the main quest line, I must find a SWORD! Come join me as I spend nearly the entirety of the game not finding one!
Made in one month for the Harold Jam 2022: Dark Universe
Features
- Estimated plot-driven experience of 2 hours!
- (1 hr 40 minutes rush without cutscene skip)
- Character development
- On-map encounters (except for overworld)
- Turn-based battles featuring four characters
- Harold the HERO
- Therese the elemental gunner
- Marcia the spellsword
- Lucius the pacifist!
- Talking animals
- Optional skip-battles option!
Thanks to https://heian.itch.io/ for playtesting!
Click here for walkthrough: How to Cheese Thru Harold's SWORD quest + Easter Eggs
Status | Released |
Platforms | Windows |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Gensun |
Genre | Role Playing, Adventure |
Made with | RPG Maker |
Tags | Comedy, Funny, RPG Maker, Singleplayer, Turn-based |
Average session | A few hours |
Inputs | Keyboard, Mouse |
Download
Download
HaroldSWORDquestv1.3.zip 409 MB
Development log
- Post MortemJun 20, 2022
- How to Cheese Thru Harold's SWORD quest + Easter EggsJun 19, 2022
- Version 1.3Jun 19, 2022
- Version 1.2 June 12, 2022Jun 13, 2022
- Version 1.1.2 June 11, 2022Jun 12, 2022
- Version 1.1.1 June 10, 2022Jun 11, 2022
- Version 1.1 Jun 9th, 2022Jun 10, 2022
- Design philosophyJun 09, 2022
Comments
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Wow, this game was such an insane effort, and (at least the 1.3 version) was just really smooth and well polished throughout. I'm glad I finally beat the game! Satisfying ending, well written with some laughs along the way, creative combat system (though perhaps a bit easy if you eat a few salads) and about 2 hours of content make this an extremely ambitious and well-accomplished jam game!
Hi, I've really enjoyed my time with this game. It's a bit on the longer side, but that's not necessarily a bad thing.
Here's somethings I've noted as I played through the game:
Good things:
What didn't work for me was the humour parts where Harold gets mad for not being able to find a sword wasn't my cup of tea. Although to be fair I don't think it was badly written or anything, just not really something I find that funny. But every other comedic part was done well though! I think the best comedic part has to be the Stealsmith portion of the game.
Bugs and issues:
1. there's some sort of micro-stutter going on. Not sure if it's just me/my machine;
Overall this was a solid game to play through! Keep up the great work! XD
Yes, this gives me a good idea for the direction for my
hopefullyfinal version update!By the way did you mean when Harold gets that meltdown before entering Paradise or when Harold gets mad generally when finding the wrong sword?
The general parts where Harold gets mad. The actual set up for those I found great. It was pretty funny to keep finding out how overloaded a hammer sign can be XD It was really just the way he reacted. I can't quite put my finger on why it didn't work for me, hence why I didn't elaborate much. It might just be a taste thing, you know? In which case you're good to go =)
The meltdown before entering Paradise is great! It really gave a nice turn to the story's usual light-hearted tone. And I personally felt that it mimicked what it feels like to apologize in real life: how awkward it can be, and how simple things can become rather tedious as a result.
In my opinion the repetitive use of angry responses as a result of finding the wrong sword got into a low effort repetitive habit I didn't think too much about. I def think it appeals to a sense of humor that thinks inappropriate anger is funny. Through multiple playthoughs of my own game I think it does feel overused and am considering varying his responses to more than just anger
That's a good attitude to have, and experimentation will help you to grow too. So it looks like a win-win no matter what XD Just a suggestion, you could try something like top-left and bottom-left types of reaction in this image of Magilou. And the bottom-right could also be a good way to mix up Harold's initial attitude when reaching a new smith.
I am also open to honest criticism around my writing so I have a better feel for what I need to work on! This was the first RPG project I ever completed and first story I wrote and finished since... probably 11 years ago lmao