A downloadable game for Windows

Hey! My name is Harold, and I'm on an epic adventure to save the world! According to the legends, those who wield the SWORD will become the HERO! The HERO who will save the world!
So my very first quest on the main quest line, I must find a SWORD! Come join me as I spend nearly the entirety of the game not finding one!

Made in one month for the Harold Jam 2022: Dark Universe

Features

  • Estimated plot-driven experience of 2 hours! 
    • (1 hr 40 minutes rush without cutscene skip)
  • Character development 
  • On-map encounters (except for overworld)
  • Turn-based battles featuring four characters
    • Harold the HERO
    • Therese the elemental gunner
    • Marcia the spellsword
    • Lucius the pacifist!
  • Talking animals
  • Optional skip-battles option!

Thanks to https://heian.itch.io/ for playtesting!

Click here for walkthrough: How to Cheese Thru Harold's SWORD quest + Easter Eggs

StatusReleased
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorGensun
GenreRole Playing, Adventure
Made withRPG Maker
TagsComedy, Funny, RPG Maker, Singleplayer, Turn-based
Average sessionA few hours
InputsKeyboard, Mouse

Download

Download
HaroldSWORDquestv1.3.zip 409 MB

Development log

Comments

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Wow, this game was such an insane effort, and (at least the 1.3 version) was just really smooth and well polished throughout. I'm glad I finally beat the game! Satisfying ending, well written with some laughs along the way, creative combat system (though perhaps a bit easy if you eat a few salads) and about 2 hours of content make this an extremely ambitious and well-accomplished jam game!

(+1)

Hi, I've really enjoyed my time with this game. It's a bit on the longer side, but that's not necessarily a bad thing.


Here's somethings I've noted as I played through the game:


Good things:

  1. the writing details in the world and the NPCs are very well done - especially for the ROAM castle part where you are controlling the Stealsmith;
  2. the tone and mystery of the Oldhar part was executed brilliantly. It was completely different in tone to the main quest while still being interesting;
  3. you have nailed the feeling of progression in an epic. The good use of varied tracks, and environment gsve each place a distinct feel from one another;
  4. the overall story is well written, and the moral ofthe story is touching and relevant; and
  5. The debuffing is super satisfying, and the characters feel unique and synergize well with one another.


What didn't work for me was the humour parts where Harold gets mad for not being able to find a sword wasn't my cup of tea. Although to be fair I don't think it was badly written or anything, just not really something I find that funny. But every other comedic part was done well though! I think the best comedic part has to be the Stealsmith portion of the game.

Bugs and issues:

1. there's some sort of micro-stutter going on. Not sure if it's just me/my machine;


Overall this was a solid game to play through! Keep up the great work! XD

(+1)

Yes, this gives me a good idea for the direction for my hopefully final version update!

By the way did you mean when Harold gets that meltdown before entering Paradise or when Harold gets mad generally when finding the wrong sword?

The general parts where Harold gets mad. The actual set up for those I found great. It was pretty funny to keep finding out how overloaded a hammer sign can be XD It was really just the way he reacted. I can't quite put my finger on why it didn't work for me, hence why I didn't elaborate much. It might just be a taste thing, you know? In which case you're good to go =) 

The meltdown before entering Paradise is great! It really gave a nice turn to the story's usual light-hearted tone. And I personally felt that it mimicked what it feels like to apologize in real life: how awkward it can be, and how simple things can become rather tedious as a result.

In my opinion the repetitive use of angry responses as a result of finding the wrong sword got into a low effort repetitive habit I didn't think too much about. I def think it appeals to a sense of humor that thinks inappropriate anger is funny. Through multiple playthoughs of my own game I think it does feel overused and am considering varying his responses to more than just anger

That's a good attitude to have, and experimentation will help you to grow too. So it looks like a win-win no matter what XD Just a suggestion, you could try something like top-left and bottom-left types of reaction in this image of Magilou. And the bottom-right could also be a good way to mix up Harold's initial attitude when reaching a new smith.

(3 edits)

I am also open to honest criticism around my writing so I have a better feel for what I need to work on! This was the first RPG project I ever completed and first story I wrote and finished since... probably 11 years ago lmao