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Devlog
Submission to Harold Jam 2022: Dark Universe
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Harold's SWORD quest
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Devlog
Post Mortem
June 20, 2022
by
Gensun
As soon as I heard about the Harold Jam just a couple weeks prior to its start, I immediately wanted to join. I dropped what I was doing and started thinking how I wanted to approach my one-month proj...
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How to Cheese Thru Harold's SWORD quest + Easter Eggs
June 19, 2022
by
Gensun
For those who want to get through the game with minimal pain but do not want to skip battles! Heraldsville: Make your way to Mr. Smith's house. Explore the town at your leisure as all chests in this a...
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Version 1.3
June 19, 2022
by
Gensun
Bug fixes Added missing dialogue in the Jedburgh Library The Quake spell no longer plays a thunder attack animation Mimic chest no longer turns blue after opening Padding is added to prevent text outl...
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Version 1.2 June 12, 2022
June 13, 2022
by
Gensun
Bug fixes Missing assets which would game freeze due to export error are now added Changes Buffed spell power of the Flurry spell Numerous script edits to maintain continuity Additions Cute Bunny Outf...
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Version 1.1.2 June 11, 2022
June 12, 2022
by
Gensun
Bug fixes Fixed a misplaced transfer event for going in the Roam Pub Additions Added library in Jedburgh which will drop bits of lore and info on game mechanics. Added a new gag right after the reintr...
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Version 1.1.1 June 10, 2022
June 11, 2022
by
Gensun
Bug fixes Changed the Jian weapon animation to a slashing one Additions More dialogue at the final cutscene Expanded on the epilogue Changes Added missing credits Edited dialogue during Harold's first...
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Version 1.1 Jun 9th, 2022
June 10, 2022
by
Gensun
Bug fixes: The interrogation scene with Alex no longer freezes Earth Spirit encounter now properly gets defeated with battles turned off Cancelling upon using the teleport skill no longer keeps Addres...
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Design philosophy
June 09, 2022
by
Gensun
3
There were several key lessons I took to heart from past jams, but some lessons also during the jam itself: 1. Emotional impact is my highest priority. After all a game should be fun, or if I'm doing...
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